Last Updated: 5 March 2018

General

(1) The JBL League Rules can be changed at any time. The League will notify all affected General Managers at the time of the rule change unless doing so would create confusion or would be unnecessary. All rule changes will be posted in the JBL Forums under the Rule Changes thread.

(2) General Managers have a responsibility to ensure compliance with and understanding ofthe Rules.

(3) These Rules are not exhaustive. If a course of conduct is not prohibited under these Rules, this does not mean that the conduct is allowed or is prohibited.

(5) Nobody shall do anything to defeat or circumvent the intention of the Rules. The spirit of the Rules, rather than the letter, will be the guide.

Definitions

Free Agent
A Free Agent is defined as any player whose contract has expired.
Regular Season
A Regular Season is defined as the period between Day 1 and Day 168 of the JBL season.
Season
A season is defined as 82 games.

League and Season Structure

League

(1) The League will be known as the 'JBL Basketball League', or 'JBL' for short.

Teams

(1) The League contains 30 JBL franchises in six Divisions in two Conferences (East & West).

(2) General Managers for the franchises are hired by the Commissioner.

League Office (The Commissioner)

(1) The Commissioner runs the day to day operation of the league. Only the Commissioner has access to operational systems such as JBL Simulator (including hidden ratings). For this reason, the Commissioner is impartial and does not own or run a team.

(2) The League is run as a 'benevolent dictatorship', meaning that while the Commissioner will take into account feedback and comments from the General Managers, the Commissioner has the last and final vote regarding operational issues. For all intents and purposes, references to 'The League' mean 'The Commissioner' and vice versa.

Structural Changes

(1) The League is able to change the structure of the league by granting or removing franchise licenses (adding or subtracting teams) at any time.

(2) If a franchise license is to be added or removed, the League will give as much advance notice as possible to all existing teams.

Season Order

(1) The order of League events will be as follows:
*(a) Draft Lottery;
*(b) Player Option Deadline;
*(c) Calculation of MLE Salary (league average salary);
*(d) Coach Signing;
*(e) Draft;
*(f) Rookie Signing;
*(g) Free Agency;
*(i) Training Camp;
*(j) Exhibition Games (if occuring);
*(k) Regular Season (Days 1 to 120);
*(l)(1) Note at Day 42 of the Regular Season, the following occurs:
** Players traded to a team before the season can now be traded, including back to the team they were traded from.
** Picks traded from a team can now be traded back to that team.
** Recently signed free agents (ie during the offseason) can now be traded.
** Rookies drafted this year can now be traded.
** Contract extensions can now be offered.
*(m) All-Star Break;
*(n) Trade Deadline (Conclusion of All-Star Break);
*(o) Contract Extension Deadline (Conclusion of All-Star Break);
*(p) Regular Season (Days 121 to 168);
*(q) Cap Penalty Calculation Deadline (Day 168);
*(r) Playoffs.
*(s) Team Option Deadline (Conclusion of Finals);

(2) Subject to these Rules, the League is able to change the order of the season at any time and for any purpose.

(3) The League will provide its best endeavours to make sure all phases and games are simulated, and results, statistics and other related information provided, in a timely fashion.

(4) Should a phase or simulation not occur on time, the League will notify General Managers as soon as practicable. These changes will be communicated in the League's Slack channel.

Regular Season Structure

(1) Each Regular Season consists of 168 JBL Days.

(2) Each team will play 82 games during that Regular Season (41 home games and 41 away games).

(3) The League will announce the schedule before every Regular Season. If there are no changes to the schedule, it will remain the same as the previous season.

Playoff Structure

(1) The Playoffs consists of 16 teams: 8 from the Eastern Conference and 8 from the Western Conference.

(2) The top eight teams in each conference (East and West) ranked in order by win-loss records, qualify for the playoffs. There are no automatic berths nor guaranteed seed placement for division champions.

(3) Home court advantage in any round does not necessarily belong to the higher-seeded team, but instead to the team with the better regular season record.

(4) Tie break criteria for playoff seeding and home-court advantage:

Two-Team Tiebreaker:
1. Better record in head-to-head games
2. Division winner (this criterion is applied regardless of whether the tied teams are in the same division)
3. Higher winning percentage within division (if teams are in the same division)
4. Higher winning percentage in conference games
5. Higher winning percentage against playoff teams in own conference
6. Higher winning percentage against playoff teams in opposite conference
7. Higher point differential between points scored and points allowed

Three-Team Tiebreaker:
1. Division winner (this criterion is applied regardless of whether the tied teams are in the same division)
2. Best head-to-head winning percentage among all teams tied
3. Highest winning percentage within division (if teams are in the same division)
4. Highest winning percentage in conference games 5. Highest winning percentage against playoff teams in own conference
6. Highest point differential between points scored and points allowed

Home court advantage for the JBL Finals is determined as:
1. Winning percentage
2. Better record in head-to-head games
3. Higher winning percentage against teams in opposite conference

(5) The first round of the JBL Playoffs, or conference quarterfinals, consists of four match-ups in each conference based on the seedings (1–8, 2–7, 3–6, and 4–5). The four winners advance to the second round, or conference semifinals, with a match-up between the 1–8 and 4–5 winners and a match-up between the 2–7 and 3–6 winners. The two winners advance to the third round, or conference finals. The winner from each conference will advance to the final round, or the JBL Finals.

(6) The sequence of home-court for the entire Playoffs (including Finals) is as follows: H-H-A-A-H-A-H

The Simulator

(1) The League will always use the most up to date version of the JBL Simulator.

(2) Features of the simulator may change throughout the season to improve the experience, but the Commissioner will always endeavour not to change any major features during a season unless necessary (bugs, etc will be fixed at first opportunity). Generally, new features that impact actual gameplay are added each offseason.

(3) The JBL Simulator is not available to General Managers or the public for reasons of league balance.

Simulation Structure

(1) Each simulation period will be determined by the Commissioner. Generally, 3 JBL Days per real day will be simulated per simulation period. The League will aim to simulate games every real day (7 simulations a week, meaning 21 JBL Days a real week).

(2) At the conclusion of Day 120, the All-Star Weekend will be simulated. A real life break of at least 2 days will accompany the All-Star Break.

(3) At the conclusion of Day 168, the Playoffs will commence based on the appropriate simulation schedule. The League will endeavour to simulate the first two rounds quicker, and then the Conference Finals and the Finals at 1 game per 12 hours (two sims per day).

(4) At the conclusion of the Finals, there will be no activity for at least one week. This is to allow the League to add new features. After the conclusion of this break, the length of which will be announced by the League, the next season offseason will commence.

(5) Should an unforeseen circumstance arise where a simulation period cannot be simulated, the simulation period will occur on the next possible day or time period (for example, if the simulation period cannot occur on Friday, it will occur on Saturday).

General Managers

Hiring of General Managers

(1) A General Manager must submit an application to the Commissioner to apply for a franchise.

(2) A General Manager must agree to be bound by all of these Rules to submit an application.

(3) Should there be an open franchise, and the General Manager's application is satisfactory to the Commissioner, the Commissioner will notify the General Manager of his appointment.

General Manager Requirements and Responsibilities

(1) At all times, a General Manager must:
*(a) be committed to the League and their team;
*(b) be sensible, realistic and conform to the boundaries of the League;
*(c) abide by these Rules at all times;
*(d) show respect to other members of the League;
*(e) show respect to the League office and its members*;
*(f) be active in attempting to improve their team and respond to trade offers;
*(g) post regularly on the League messageboard;
*(h) when required, respond to mandatory ‘roll calls’;
*(i) when required, write suitable press-releases or team appraisals;
*(j) submit lineups, strategies and draft lists for their team on time; and
*(k) write press releases for trades, signings and other major team issues.

*"Trash talk" or "smack talk" is permitted as long as it does not cross the boundaries of decency. (2) A violation of any of the above may result in:
*(a) a tribunal hearing in front of the Commissioner and/or the Board of Directors, depending on the seriousness of that violation;
*(b) a fine, suspension or other such penalty to be determined by the Commissioner; or
*(c) the firing of that General Manager.

Absence of General Managers

(1) A General Manager must notify the Commissioner at the earliest opportunity if the General Manager is going to be absent or miss any league deadlines.

(2) Should a General Manager be absent for a period of time that affects his team, the League may hire an interim manager or assign an automatic manager for that team.

(3) At the conclusion of a season, if the Commissioner feels the General Manager is no longer able to participate, the Commissioner can fire the General Manager. The General Manager must be fired before the Draft.

Simulated General Managers


(1) A team without a human General Manager will be run by the simulator (a "Computer GM"). The simulator will control every facet of the team while it has control, including offering trades, changing lineups, drafting players and so forth.

(2) Any trade offers for a simulated General Manager need to be submitted to the Commissioner, who will process the offer for the team.

Competitiveness/Tanking

(1) It is required that a General Manager makes every effort to compete in each season. Accordingly, a team shall not deliberately lose games (tanking) for the purposes of gaining a higher draft pick.

(2) For the purposes of subsection (1), a team is deemed to be deliberately losing games when they:
*(a) start players who are significantly worse than players on the bench; or
*(b) take players off the court during times where the team might win, and which that player did not need to be removed from the court for fatigue or health reasons; or
*(c) exhibit a general behaviour of tanking during games, to be determined by the Commissioner.

(3) It is not a violation to rest/bench players when a team has clinched a playoff berth, or to rest/bench a player injured to any degree.

(3) The Commissioner will make an ultimate ruling as to whether a team is tanking, taking all of the circumstances into account.

(4) The General Manager of a team caught tanking will face a disciplinary tribunal.

(5) Penalties may include loss of draft picks, a change in the draft order, expulsion from the League or any other penalty the Commissioner sees fit.

Fines & Suspensions


Fines

(1) A team, General Manager, player or staff may be fined for improper conduct.

(2) A team, General Manager, player or staff may be fined for unprofessional conduct.

(3) A team, General Manager, player or staff may be fined for bringing the League into disrepute.

(4) A team, General Manager, player or staff may be fined for not complying with the Rules.

(5) The value of a fine under subsections (1) to (4) will be determined by the Commissioner based on the severity of the offence, the past history of the offender, and any remorse shown.

Suspensions

(1) A team, General Manager, player or staff may be suspended for improper conduct.

(2) A team, General Manager, player or staff may be suspended for unprofessional conduct.

(3) A team, General Manager, player or staff may be suspended for bringing the League into disrepute.

(4) A team, General Manager, player or staff may be suspended for not complying with the Rules.

(5) A General Manager, player or staff may be suspended for an act of violence.

(6) A player may be suspended if they are in violation of the League's drug policy.

(7) The length of a suspension under subsections (1) to (6) will be determined by the Commissioner based on the severity of the offence, the past history of the offender, and any remorse shown.

Press Releases

(1) If a team is required to produce a press release under these Rules, the press release must confirm to this section.

(2) If a press release is deemed unsuitable, the Commissioner may either ask the team to release a more suitable press release, or void the transaction to which the press release relates.

(3) A press release involving at least one player must be at least two reasonably-sized paragraphs, unless otherwise approved by the Commissioner.

(4) Appropriate language, spelling and grammar should be used when writing a press release.

(5) Press releases should be headed: "TEAM - PRESS RELEASE", accompanied by the date and current JBL Day.

Hall of Fame


(1) There shall be a Hall of Fame, the purpose of which is to honour players who have shown exceptional skill at basketball, all-time great coaches and referees, and other major contributors to the game.

(2) To be eligible for the Hall of Fame, a player must have been retired for three years.
*Example: A player who retires at the end of 2016 is eligible at the end of 2016 becomes eligible at the end of 2019.

(3) Once a player becomes eligible, each season the Commissioner will filter the list of eligible players to be put to a GM vote. Eligible players must have won a JBL award or appear on an All-Star team to be eligible.

(4) Only GMs who have been in the JBL for 4 seasons may vote for the Hall of Fame. Each GM vote is worth 1 and the Commissioner's vote is worth 2

(5) A player must receive at least 80% of the possible votes to be elected into the Hall of Fame.

(5) Coaches and referees do not need to be retired to be eligible for the Hall of Fame and are selected by the Commissioner only.

Draft

The Draft

(1) The entry draft (Draft) will take place at the beginning of the offseason.

(2) There will be two rounds of the Draft.

(3) There will typically be up to 100 eligible players from College JBL in the Draft.

(4) The Draft will take place within one 'live' session, unless otherwise decided by the Commissioner.

(5) Pursuant to the General Manager Requirements, General Managers must submit a preference list to the Commissioner for both rounds of the draft at least two days prior to the commencement of the Draft. The preference list must enough players to allow that General Manager's pick in both rounds of the Draft to be selected automatically should the General Manager not attend the live Draft.
*Example: If the team had picks #4 and pick #27, there must be at least 27 players on the preference list.

(6) The preference list will be submitted via the website under the 'Draft' link.

(7) Failure to submit a preference list under subsection (5) will result in a fine for the General Manager.

(8) If a list is not provided or no indication is provided that the GM will not be available for the live draft, the Commissioner reserves the right to auto-pick the selection, which will be actioned by .

Lottery System

(1) The order of the Draft will be decided in accordance with this section.

(2) All teams missing the playoffs are in the Lottery. Teams with worse records get more chances at winning a top four pick (more combinations).

(3) The 1st to 4th overall picks are awarded by a random selection based on the percentages listed:

* 1. 140 combinations, 14.0% chance of receiving the No. 1 pick
* 2. 140 combinations, 14.0% chance
* 3. 140 combinations, 14.0% chance
* 4. 125 combinations, 12.5% chance
* 5. 105 combinations, 10.5% chance
* 6. 90 combinations, 9.0% chance
* 7. 75 combinations, 7.5% chance
* 8. 60 combinations, 6.0% chance
* 9. 45 combinations, 4.5% chance
* 10. 30 combinations, 3.0% chance
* 11. 20 combinations, 2.0% chance
* 12. 15 combinations, 1.5% chance
* 13. 10 combinations, 1.0% chance
* 14. 5 combinations, 0.5% chance

(4) Remaining lottery teams, sorted by record, fill out picks 5-14.

(5) Playoff teams, sorted by record, are assigned picks 15-30 - playoff seeds and outcomes have no impact.

(6) Random drawing decides who picks first between teams with same record.

(7) Tied lottery teams split their chances evenly, and any odd remainder and the better draft order position are given to the random drawing winner. Example: If two teams tied for sixth worst record, the average of the 6th and 7th positions in the lottery would be taken, resulting in each team getting 80 chances (the average of 90 and 75).

(8) Second round is ordered by record without playoff consideration.

(9) Second round ties are in reverse order of the teams' first round picks.

(10) In the event a lottery pick is traded to another team, the record of the original team (whose pick it was before the trade) still determines the eligibility for the lottery, and assignment of chances.

Forfeiting Picks Not Permitted

(1) A team cannot forfeit its draft pick - it must make a selection. However, it can choose not to sign its selection. That player will then re-enter the free agency pool and can sign a contract of any value as long as it meets the minimum contract rules.

Rookie Scale Contract

(1) Rookie contracts/salaries are set on a sliding scale. The last year of the contract is a team option.

(2) The rookie scale is as follows:
  • All first round picks are 3 years + 1 year team option.
  • #1 pick: $5,000,000
  • #2 pick: $4,400,000
  • #3 pick: $4,200,000
  • #4 pick: $4,000,000
  • #5 pick: $3,900,000
  • #6 pick: $3,800,000
  • #7 pick: $3,700,000
  • #8 pick: $3,600,000
  • #9 pick: $3,500,000
  • #10 pick: $3,400,000
  • #11 pick: $3,300,000
  • #12 pick: $3,200,000
  • #13 pick: $3,100,000
  • #14 pick: $3,000,000
  • #15 pick: $2,900,000
  • #16 pick: $2,800,000
  • #17 pick: $2,700,000
  • #18 pick: $2,600,000
  • #19 pick: $2,500,000
  • #20 pick: $2,400,000
  • #21 pick: $2,300,000
  • #22 pick: $2,200,000
  • #23 pick: $2,100,000
  • #24 pick: $2,000,000
  • #25 pick: $1,900,000
  • #26 pick: $1,800,000
  • #27 pick: $1,700,000
  • #28 pick: $1,200,000
  • #29 pick: $1,100,000
  • #30 pick: $1,000,000
  • All second round picks are 2 years + 1 year team option.
  • All second round pick salaries are $1,000,000

(5) A team may exceed the salary cap to sign their draft pick. First round draft picks are automatically signed before free agency and therefore count towards the cap before free agency calculations.

(6) Second round draft picks can be waived before the season starts with no penalty ie no cap hold, including after training camp.

Trading

The Trade Deadline

(1) The trade deadline is the conclusion of the All-Star Break of each season.

(2) Once Day 121 has commenced, no trades can be completed until after the JBL Finals have been completed.

(3) Trades can occur up to the point until the first game of Day 121 has been played.

Offseason Trading

(1) Trading can occur from the completion of the JBL Finals until the Trade Deadline pursuant to these Rules.

(2) Trading is restricted during Free Agency, except for Sign and Trades. This is due to teams being able to have outstanding contracts that would exceed the cap and make trades that would therefore invalidate the contract offer (as the team could be over the cap). Once the first game of the Regular Season commences, the other trading rules (such as the rule governing Trading Recently Signed Free Agents or Rookies) apply.

Trade Press Releases

(1) Upon the agreement of a trade between two teams, both teams must release a suitable press release before the trade is submitted to the League in accordance with the rules of Press Releases.

(2) A press release must contain the reason for the trade or an explanation for the trade.

(3) The time between when a trade is announced and when the press release is required to be released shall be no more than 24 hours, or other such suitable time as deemed by the Commissioner

(4) If a press release is deemed unsuitable, the Commissioner may either ask the team to release a more suitable press release, or void the transaction as a nullity (as if it never happened).

(5) If a team does not submit a press release within the appropriate time, or verbally agrees to a trade but does not submit a press release within the appropriate time, the trade is void as a nullity (as if it never happened).

(6) A press release in relation to a trade must accord to the rules of general press releases.

Effect of Trade

(1) A trade is not executed until confirmed by the Commissioner.

(2) When a trade is confirmed by the Commissioner, the trade is final unless it violates a Rule or is deemed to be void by the Commissioner for some other reason.

Collusion

(1) Teams must not collude when trading.

(2) Under subsection (1), 'collude' means:

*(a) teams combining any resources to strengthen one team;
*(b) teams combining any resources to weaken one team;
*(c) teams making trades between themselves to achieve either subsections (2)(a) or (b)
*(d) a team releasing a player and another team picking the player immediately
(3) If a team is held to be colluding under the meaning of subsection (1) by the League Board of Directors, the Commissioner has the right to fire the General Manager of that team without recourse for the General Manager.

(4) A General Manager accused of colluding may present his or her case to the League Board of Directors before being fired.

(5) A trade or transaction done by teams colluding is voidable by the Commissioner.

Trading Assets

(1) The only tradeable assets available to General Managers are players under contract and draft picks, subject to the Trading Rules.

(2) Cash and/or future considerations are not tradeable assets.

Salary Matching for Trades

(1) Salaries involved in a trade must be within 50% of the salary or salaries being traded (50% Rule).
*Example 1: Team A wants to trade Player X ($10,000,000) to Team B for Player Y ($20,000,000). This is a valid trade.
*Example 2: Team A wants to trade Player X ($8,000,000) to Team B for Player Y ($20,000,000). This is not a valid trade.
*Example 3: Team A wants to trade Player X ($15,000,000) to Team B for Player Y ($20,000,000). This is a valid trade.

(2) Salaries taken on by a team cannot cause the team to exceed the Hard Trading Limit ($95,000,000).

(3) For the purposes of determining the valid salary line during Free Agency, offers to players not yet accepted are counted towards the cap.
*Rationale: This prohibits a team from making various offers, exceeding the $95,000,000 Hard Trading Limit, and then signing players over that limit.

(4) Draft picks traded in a player trade are worth the following (values are for salary matching purposes only)
* 1st Round Pick: $2,500,000
* 2nd Round Pick: $1,250,000

(5) The above rule does not apply trades involving only picks (pick for picks).

(6) For multiple team trades, salaries are calculated on a team by team basis (that is, total salaries/assets in vs total salaries/assets out for each team must meet the 50% Rule. For example, if Team A gives up $20,000,000 in salaries, it must receive back at least $10,000,000, which can include the value of picks, even if some assets come from Team B and some from Team C).

Salary Matching Exemption - Trading Players for Picks

(1) A player can be traded for a pick that would otherwise breach the 50% Rule if the following applies:
(a) The trade must feature only 1 player (total).
(b) The team accepting the player must be able to fit the player under the hard trade line ($95m).
(c) The pick must be commensurate with the player's current salary:
(i) Player earns between $0m - $10m = Minimum 2nd round draft pick;
(ii) Player earns over $10m = Minimum 1st round draft pick;
Examples:
* Team A trades Player X ($12m salary) to Team B in exchange for a 1st round pick. This trade is valid.
* Team A trades Player X ($12m salary) to Team B in exchange for a 2nd round pick. This trade is not valid.
* Team A trades Player Y ($6m salary) to Team B in exchange for a 2nd round pick. This trade is valid.
* Team A trades Player X ($12m salary) to Team B in exchange for a 1st round pick and a 2nd round pick. This trade is valid.
* Team A trades Player X ($12m salary) and a 2nd round pick to Team B in exchange for a 1st round pick. This trade is valid.
* Team A trades Player x ($12m salary) to Team B in exchange for a 1st round pick and Player Z ($3m). This trade is not valid.
* Team A trades Player X ($12m salary) and Player Y ($6m salary) to Team B in exchange for a 1st round pick. This trade is not valid.

(2) The above exemption applies to multiple team trades: a player cannot be traded for a pick only in a multi-team trade as it involves more than 1 player (unless the 50% Rule applies). This means one side of a multi-team deal cannot be player for pick only. For example, if Team A sends Player X to Team B and a pick to Team C, Team B sends Player Y to Team A and Team C sends Player Z to Team B and receives the pick from Team A, if the trade does not meet the 50% rule on all aspects, the trade is not valid.

(3) For the avoidance of doubt, a player can be traded with a pick/picks to another team in exchange for a pick/picks. Only trades involving more than one player (in total) are invalid under this rule.

Hard Trading Limit

(1) Teams that have reached a salary of more than $95,000,000 (the Hard Trading Limit) can only trade to reduce their salary, not increase it.
*Rationale: A team over the $95,000,000 threshold (the Cap Penalty Threshold) cannot be allowed to increase its salary by more than its current amount. It can divest itself of salary by trading down (as long as salaries meet the 50% Rule).

Trading Future Draft Picks

(1) Only the draft picks from the next four seasons may be traded.

(2) For the purposes of this section, draft picks are defined as both First and Second Round picks.

(3) A team must hold one of its own next four 1st Round Draft picks. This rule is not retrospective. If it only holds one of its own picks, it cannot be traded.

(4) Another team's pick cannot be substituted for its own pick for the purpose of subsection (3).
(5) Picks five seasons ahead are added after the conclusion of the season; however, the fifth season is not tradeable until after the Draft of that year.
*Example: It is the 2023 offseason before the Draft. The picks that are tradeable are 2023, 2024, 2025, 2026. After the 2023 draft is concluded the 2027 picks are then tradeable.

Trading Recently Traded Players

(1) A player cannot be traded from a team if he has been at the team less than 42 JBL Days, subject to subsection (2).

(2) If the player has not played a game, either exhibition or regular season, the player may be able to be traded to another team.

(3) For the purpose of subsection (2), 'playing a game' means that the player steps on to the court in a sanctioned game.

(4) Despite subsection (2), a player cannot be traded back to the team he was just traded from until 42 JBL Days have passed.

Trading Recently Traded Picks

(1) A pick cannot be traded back to the team it was just traded from until 42 JBL Days have passed. * This means a pick cannot be traded from Team A to Team B, and back to Team A during an offseason, but would need to wait until Day 42 of the regular season to trade the pick back. (2) This rule applies even if the pick was not the own team's pick (ie if the team held another team’s pick).

Trading Recently Signed Free Agents or Rookies

(1) A player who signs a contract via free agency cannot be traded for at least 42 JBL Days.

(2) A player who is drafted cannot be traded for at least 42 JBL Days.

(3) A player who is drafted may be traded to another team before the commencement of the Regular Season.

(4) Subsection (2) applies to undrafted rookies who are signed via free agency later in the season.

(5) Subsection (2) applies to other non-rookies who are a signed via free agency later in the season.

Trade Vetoes

(1) A trade may be vetoed for any reason, including for purposes of league balance, by the Commissioner.

(2) A trade may be vetoed for any reason by the team's Ownership (i.e. by the Owner in the Simulation). This could occur in rare instances such as if a GM attempts to trade a hometown hero that has played his whole career at a team.

No-Trade Clauses

(1) A player with a no-trade clause in his contract cannot be traded without his consent.

(2) A player who consents to a trade under a no-trade clause waives that no-trade clause for the rest of his contract.

(3) A player can only request a no-trade clause on a maximum ($28,000,000) contract only.

(4) As noted in the Mid-Level Exception section, players who are signed to an MLE cannot be traded.

(4) A team cannot waive a player's no-trade clause without his consent.

New General Manager Restrictions

(1) A team may not trade any tradeable asset within 42 JBL Days of hiring a new General Manager.

(2) The Commissioner may waive subsection (1) at his election.

Trade Made or Structured to Circumvent Other Rules

(1) A trade or transaction shall not be structured or executed in order to circumvent any other rule (a 'circumventing trade') (such as the requirement to hold 1 of 3 draft picks, or only including one player in a trade for a draft pick). This may include (but not limited to):

(a) breaking a transaction or trade into two to circumvent salary, draft or trading rules (including splitting transactions across multiple trades to circumvent a rule where one of the trades is lopsided, but if considered together notwithstanding the rule being circumvented, it would likely be a fair trade); or

(b) offering future considerations, “under the table” deals or other trades which have not already occurred but planned to be executed to circumvent salary, draft or trading rules.

* This may also include altering a future deal "just enough" to circumvent a rule (such as substituting one 2nd round pick for another in a clearly lopsided deal).

(2) The Commissioner has the power to make a final determination in relation to a circumventing trade.

(3) If a trade is a circumventing trade per the above by the Commissioner, the Commissioner may decide that the trade and any subsequent trades stemming from that trade are void.

(4) GMs found to be circumventing rules may be fined a portion of their scouting budget, docked future draft picks or any other penalty deemed necessary by the Commissioner.

Free Agency

The Salary Cap

(1) The League will set the Salary Cap at the beginning of the offseason each year.

(2) The cap may be increased due to inflation of salaries or for any other purpose by the League.

(3) The Salary Cap is not able to be decreased by the League.

Salary Ceiling

(1) The Salary Cap is set at $80,000,000.

Salary Floor

(1) The Salary Floor (the total minimum salary a team must have to avoid a penalty) is 80% of the cap, or $64,000,000.

(2) A team that does not reach the salary floor by the conclusion of the Regular Season (Day 168) will have their cap space for the following season reduced to the amount of the shortfall.

(3) The amount a team's cap space will be reduced will be as follows:
(a) Total salary between $50,000,000 and $63,999,999: half of the amount under the cap. (For example, if a team's total salary is $60,000,000, which is $4,000,000 under the floor, the total salary reduction of its next year's cap is $2,000,000. Total cap for the following year will be $80,000,000 - $2,000,000 = $78,000,000).
(b) Total salary under $50,000,000: the same amount under the cap. (For example, if a team is $49,000,000, which is $15,000,000 under the floor, the total salary reduction will be $80,000,000 - $15,000,000 = $65,000,000.)
*The reason the penalty is not enforced on a gradual scale is to discourage teams from dropping too far below the floor to clear room for a max contract.
(4) A team that does not reach the salary floor by Day 168 will not be able to offer the MLE for the next season.
(5) Salary cap penalties (for exceeding the cap) remain the same even with the reduced cap. For example, the Hard Trading Line remains at $95,000,000 even if the team's cap is reduced due to not meeting the floor.

Exceeding The Salary Cap

(1) A team should not exceed the salary cap in signing any free agent unless they fall within an exception listed below. These exceptions are:
* Tenured Free Agent
* Early Tenured Free Agent
* Rookie Contract

(2) Exceeding the cap overview:
* If a team is over the cap:
* A team can offer a contract to its own Tenured Free Agent, even if it exceeds the cap.
* A team can offer a contract to its own Early Tenured Free Agent up to 175% of his previous salary, even if it exceeds the cap.
* A team may not offer a contract to any other player, unless it is the MLE (if the team qualifies for the MLE) or minimum salary contract (all of which may exceed the cap).

* If a team is not over the cap:
* A team can offer a contract to its own Tenured Free Agent up to the player maximum, even if it exceeds the cap.
* A team can offer a contract to its own Early Tenured Free Agent up to the player maximum (but cannot exceed more than 175% if the offer exceeds the cap).
* A team can offer a contract to any other player up to the team's cap space for that year. Example: If a team has a total of $65,000,000 in salaries, it may offer a contract of $15,000,000 a year to a player, or multiple contracts that add to $15,000,000 to multiple players.
* A team may offer the MLE (if the team qualifies for the MLE) or minimum salary contract.

Penalties for Exceeding the Salary Cap

(1) If a team exceeds the Salary Cap, its Scouting Budget (normally $10,000,000) is diminished for that season.

(2) Exceeding total salaries of $95,000,000 (the Cap Penalty Threshold) incurs additional penalties according to the below table.

Total Salaries Amount over the Cap Scouting Budget Reduction Additional Penalty
$80,000,000 to $82,500,000 0 to $2,500,000 $250,000 -
$82,500,001 to $85,500,000 $2,500,001 to $5,500,000 $500,000 -
$85,000,001 to $87,500,000 $5,000,001 to $7,500,000 $750,000 -
$87,500,001 to $90,000,000 $7,500,001 to $10,000,000 $1,000,000 -
$90,500,001 to $92,500,000 $10,500,001 to $12,500,000 $1,250,000 -
$92,500,001 to $95,000,000 $12,500,001 to $15,000,000 $1,500,000 -
$95,500,001 to $97,500,000 $15,500,001 to $17,500,000 $2,000,000 Loss of MLE
$97,500,001 to $100,000,000 $17,500,001 to $20,000,000 $4,000,000 Loss of MLE
$100,000,001 to $102,500,000 $20,000,001 to $22,500,000 $6,000,000 Loss of MLE
Second round draft pick
$102,500,001 to $105,000,000 $22,500,001 to $25,000,000 $7,000,000 Loss of MLE
Second round draft pick
$105,000,001 to $107,500,000 $25,000,001 to $27,500,000 $8,000,000 Loss of MLE
First round draft pick
$107,500,001 to $110,000,000 $27,500,001 to $30,000,000 $9,000,000 Loss of MLE
First round draft pick
Greater than $110,000,000 > $30,000,000 $10,000,000 Loss of MLE
First and second round draft picks

(2) A team's final salary amount for that season is assessed at the end of the Regular Season (Day 168).

(3)
(a) The total salaries assessed is the total salaries as at the conclusion of the season (Day 168).

*Example: If a team had salaries of $101,000,000 and signed a veteran minimum contract for one year during the season, pushing it into the next penalty bracket and resulting in salaries of $102,500,000, even though the minimum salary would expire after the conclusion of the season, the total salaries (and penalties) would be applied to the total of $102,500,000.

(b) A team can trade assets before the Trade Deadline (before the commencement of Day 121) to reduce their salary total, as long as those trades comply with these Rules.

(4) Where the penalties require a team to forfeit draft picks, the next draft pick that will be forfeited is the season after the penalty is applied (for example, if the team exceeds the Cap Penalty Threshold in 2020, after the penalties are applied at the conclusion of the 2020 season, the 2021 draft pick will be forfeit.)

Assessment of Penalty on Other Provisions

(1) Where the Cap Penalty Threshold penalties affect other provisions, the Commissioner will assess the impact of the penalty and may substitute the penalty for a similar penalty in a future season (for example, where a team is required to forfeit its 2020 second round draft pick but is required under the draft pick rules to retain that pick as it has traded its other picks, the Commissioner can decide that the following season's (2021) second round draft pick will be forfeit). This also applies to the MLE (ie a future season MLE may be revoked).

Salaries

(1) The league maximum salary per season is:)
* For players with 0-5 seasons: 25% of the salary cap, or $20,000,000 per season.
* For players with 6-7 seasons: 30% of the salary cap, or $24,000,000 per season.
* For players with 8+ seasons: 35% of the salary cap, or $28,000,000 per season.

(2) The league minimum salary per season is $1,000,000 per season for players under 5 years, and $1,500,000 for players 5 years and over.

Contracts

(1) The maximum contract length is 5 years for a team's own Tenured Free Agent or Early Tenure Free agent, or 4 years for another team's free agent of any type, subject to these rules.

(2) The minimum contract length is 1 year for any player.

(3) All contracts are for the same salary each year for the length of the contract (eg a contract worth $100,000,000 over 5 years is $20,000,000 a season for each of the 5 seasons).
(4) During the regular season, only minimum contracts can be signed (either $1,000,000/1 or $1,500,000/1). No player options or team options are available during the regular season.

Rookie Scale Contract

(1) Rookie contracts/salaries are set on a sliding scale. The last year of the contract is a team option.

(2) The rookie scale is as follows:
  • All first round picks are 3 years + 1 year team option.
  • #1 pick: $5,000,000
  • #2 pick: $4,400,000
  • #3 pick: $4,200,000
  • #4 pick: $4,000,000
  • #5 pick: $3,900,000
  • #6 pick: $3,800,000
  • #7 pick: $3,700,000
  • #8 pick: $3,600,000
  • #9 pick: $3,500,000
  • #10 pick: $3,400,000
  • #11 pick: $3,300,000
  • #12 pick: $3,200,000
  • #13 pick: $3,100,000
  • #14 pick: $3,000,000
  • #15 pick: $2,900,000
  • #16 pick: $2,800,000
  • #17 pick: $2,700,000
  • #18 pick: $2,600,000
  • #19 pick: $2,500,000
  • #20 pick: $2,400,000
  • #21 pick: $2,300,000
  • #22 pick: $2,200,000
  • #23 pick: $2,100,000
  • #24 pick: $2,000,000
  • #25 pick: $1,900,000
  • #26 pick: $1,800,000
  • #27 pick: $1,700,000
  • #28 pick: $1,200,000
  • #29 pick: $1,100,000
  • #30 pick: $1,000,000
  • All second round picks are 2 years + 1 year team option.
  • All second round pick salaries are $1,000,000

(5) A team may exceed the salary cap to sign their draft pick. Draft picks are automatically signed before Free Agency commences, and therefore count towards the cap before Free Agency calculations.

Contract Offer Acts As Cap Hold Until Renounced

(1) A contract offer to a player counts towards a team's cap until the offer is accepted, rejected or negotiated.
Rationale for rule: This rule is in place to avoid a team offering contracts to multiple players.

Rookie Scale Contracts Count As Cap Hold Until Renounced

(1) The rookie scale salary of a draft pick is a cap hold on a team's payroll until their signing rights are announced.
(2) Once a draft pick is signed the player's actual salary is committed to the cap.

Restricted Free Agency

Restricted free agency gives the player's original team the right to keep the player by matching a contract the player signs with anothe team. This is called the "right of first refusal."

(1) Eligible Players - Restricted Free Agency is only for players coming off their rookie contract with their option picked up (4 years for a first round pick and 3 for a second round). Teams must hold 3 years or more of Tenure Rights. Players who have been released and then signed by another team before the conclusion of their contract are not eligible.

(2) RFA rights are traded with the player.

(3) The player's current team can match another team's RFA offer sheet. The match must be exactly the same length and amount.

(4) A team has 3 FA days to match. During that time the team that has offered the contract cannot use their cap space used up by the offer.

(5) If 3 days passes with no match, the player is signed.

(6) If a match occurs the player will be signed straight away on the exact same terms.

(7) Note that this may mean a player stays against their will, so there may be conflicts with the player if a team matches an offer sheet and he wants to leave (especially for players leaving to get more playing time).

Contract Extensions

(1) A player can be offered a contract extension by their team if the player meets the following requirements:
(a) the player is in the last year of his contract; and
(b) the team owns 3 years of the player's Tenure Rights.

(2) The contract that can be offered depends on the player's experience:
* For players 0-5 year: $20,000,000 for 2 years
* For players 6-7 years - $24,000,000 for 3 years
* For players 8 years: $28,000,000 for 5 years
*If a team wants to offer less, or a different length contract, it must wait until the Free Agency period.

(4) For the calculation of seasons played, the following season to the current season must be used. For example, if the extension is offered in the 2021 season at Day 60, and the player has 9 years of experience, the player is not in the middle band (30%), but the highest max band of 35%, or $28,000,000 per season, as the extension applies from the start of the following season (2022) when the player would have 10 years experience. Experience is calculated at the end of the full season when the season is completed.

(5) The salary offered can exceed the salary cap (as the team owns 3 years of the player's Tenure Rights).

(6) Contract extensions are a one-time offer. Players do not have to accept the offer.
*A player may wish to wait until the Free Agency period to decide whether to re-sign. This is determined by a number of factors, including the player's loyalty, greed, wish to play for a winning team etc.

(7) The ability to offer contract extensions become available after Day 42 and close at the Trade Deadline (Day 120).

(8) Players will not be trade eligible for the season following post signing (ie if the player signs an extension during the 2021 season, the player cannot be traded until the conclusion of the 2022 season).

(9) The cap hit for the player's salary for the season in which the extension is signed remains at the player's current salary (the salary they were on before signing the extension). Their new salary is applicable from the following season and count towards the cap at the start of that contract.

Example: Player X is an 8 year veteran. He has 1 year left of his contract at the start of the 2021 season (meaning he will be a free agent at the end of the 2021 season). His team owns 4 years of his Tenure Rights. On Day 42 his team can offer him an extension of 5 years at $24,000,000 per season. He agrees and signs a contract on Day 75. This contract starts in 2022 and will expire at the end of the 2026 season (5 years).
(10) Extension offers are non-binding. If a team offers an extension during the season and the player elects not to sign the extension, the team is not bound to offer the same amount to that player during the offseason should the team wish to re-sign the player.

The Free Agency Period

(1) The Free Agency Period is 30 JBL Days in duration.

(2) The League will notify all teams when the Free Agency Period is open and post a list of Free Agents and their expected requests.

(3) Moratorium: Teams can offer free agents contracts from Day 1 of the Free Agency Period. Free agents may not sign until Day 5 of the Free Agency Period.

Free Agency Offers

(1) An offer may be made to a Free Agent from Day 1 of the Free Agency Period.

(2) Players will list their desired salary. A player will have a hidden "minimum" salary. Offering below the minimum salary three times will mean that you may offend the player and they will not listen to any more offers.

(3) Upon offering a contract, the player's status will change to "Considering". A player can consider multiple offers at a time. When the day advances, the player will indicate which offer he is leaning towards. If the player is happy with the offer and wishes to sign, his status will change to "Signed".
*Example 1:
Day 1, Player A desires $20,000,000 a season for 3 seasons. This will be listed as $20.0m/3.
Days 2-4: No signing available due to signing moratorium.
Day 6: Team Z offers $18,000,000 a season for 3 seasons.
Day 7: Player A's status will change to "Considering - 1 Offer".
Day 8: Assuming that he is happy with that offer and wishes to sign,Player A's status will change to "Likely to sign - $18.0/3"
Day 10: Player A's status changes to "Signed - $18.0m/3"

(4) The longer a team waits to offer a contract, the less likely a player will be to accept an offer under their desired offer.

(5) A player does not have to accept an offer. Intangibles can matter to a player's decision, including but not limited to: team success, coaching, team cohesion, player personalities/team makeup, chance for a championship ring, greed, loyalty and so forth. This means a player may accept less to play for a better team or with players they get along with, or may want more to play for a less successful team. This may also apply to new franchises (expansion teams) offering large/over market contracts.

Tenure Rights

(1) Each year a player plays at a team, they earn 1 Tenure Right year. If a player signs after the commencement of the season but before Day 35, he earns a full Tenure Year.
(2) Tenure Rights are kept and transferred when the player joins that team via a trade.
(3) Tenure Rights only reset when a player leaves a team through free agency.
(4) A team holding the Tenure Rights for a player for 3 or more years will mean the player is a Tenured Free Agent.
(5) A team holding the Tenure Rights for a player between 2 and 3 years will mean the player is a Early Tenured Free Agent.

*Example: Player X has played five years with Team A. He is traded from Team A to Team B. His Tenure Rights of 5 years are now owed by Team B, as the rights are transferrable upon a trade.

Free Agency

(1) Upon expiry of a player's contract, that player becomes a free agent.

(2) Players are free to choose to join any team via free agency upon a valid offer by that team. A valid offer means an offer that is valid under these Rules. Whilst a team may own the Tenure Rights to the player, it is not possible to hold the player against their will.

(3) A team cannot exceed the Salary Cap by signing a Free Agent unless an exception applies.

*’’Example: If Player X has been on Team Z for only 1 season, and his contract expires, Team Y, who have a salary of $65,000,000, may offer Player X up to $15,000,000 per season. Team Z does not have the right to match this offer (they can, of course, offer that amount if they are under the cap as well).’’

(4) Exceptions for exceeding the salary cap are:
*(a) where the player is a Tenured Free Agent;
*(b) where the player is a Early Tenured Free Agent;
*(c) the team offers the player the Mid-Level Exception;
*(d) Rookie signing exception; and
*(e) minimum salary exception;

(5) A free agency offer to a player is a 'cap hold' while it is made. This means a team with cap space must treat an offer as if it has been already accepted, and therefore cannot exceed the cap by making multiple offers to different players with the same cap space.

Salary Cap Exception 1: Tenured Free Agent
(1) A team may exceed the salary cap if the free agent is a Tenured Free Agent.
*(a) A player is a Tenured Free Agent if the player has been on a team for three seasons or more, or the team holds the player's Tenure Rights.
*(c) A team may exceed the salary cap by any amount to re-sign a Tenured Free Agent.
*(d) A team may offer up to the maximum salary to anytTenured Free Agent (with the maximum salary dependent on the player's experience).
(2) The player does not have to accept the offer.

(3) Any offers to Tenured Free Agents are considered 'holds' and the offered salary counts against the cap until the player signs, refuses or negotiates the offer.

Salary Cap Exception 2: Early Tenured Free Agent
(1) A player is a Early Tenured Free Agent if the player has been on the team for two seasons only (an 'Early Tenured Free Agent').
*(a) A player only has to be on the roster for two seasons, and does not have to play in two seasons worth of games. Note that it must be two FULL seasons - 1.5 seasons is not sufficient.
*(b) A team may exceed the salary cap by offering a contract worth not more than 175% of the player's previous salary.
*(c) This only applies if the contract offer would exceed the salary cap. If the offer would not exceed the salary cap, the team may offer up to the maximum salary (with the maximum salary dependent on the player's experience).
(2) The player does not have to accept the offer.

*Example: A player who earned $5,000,000 the season before may be offered a max contract of $8,750,000. The team can offer less than that amount, or more than that amount if they have the cap space available (up to the max salary for the player's experience).

(4) Any offers to Early Tenured Free Agents are considered 'holds' and the offered salary counts against the cap until the player signs, refuses or negotiates the offer.

Salary Cap Exception 3: Mid-Level Exception ('MLE')
(1) The Mid-Level Exception is set at $6,000,000 per season for 2021.

(2) The Mid-Level Exception is recalculated every season based on the league average salary.

(3) The contract length for a Mid-Level Exception contract is for two seasons only.

(4) A team cannot have more than one Mid-Level Exception player on its roster at a time.

(5) A player who signs a contract under the Mid-Level Exception cannot be traded for the duration of the contract (2 years).

(6) A team must hit $70,000,000 in salaries from the previous season to qualify for the MLE.

(7) A team that exceeds the Cap Penalty Threshold ($95,000,000) cannot offer an MLE contract for the following season.

(a) A team will lose the MLE if it exceeds the Cap Penalty Threshold ($95,000,000). For the avoidance of doubt, a team will retain the MLE as long as it is under the Cap Penalty Threshold at Day 112 of the previous season, even if it exceeds that threshold during the following offseason by re-signing its own players.

*Example: A team's total salary for 2021 is $93,000,000 at Day 168 of 2021. It has not hit the Cap Penalty Threshold (although its Scouting Budget will be reduced as per the penalty table). It receives the MLE for the 2022 offseason. When it re-signs two of its players in the 2022 offseason, it exceeds the Cap Penalty Threshold so that its total salaries are $96,000,000. It will retain the MLE for the 2022 offseason (but may lose it for 2023 if it does not reduce its salaries below $95,000,000 before Day 168 of the 2022 season).

(8) A team that does not reach the Salary Floor ($64,000,000) cannot offer an MLE contract for the following season.

Salary Cap Exception 4: Rookie Exception
(1) A team can exceed the cap to sign a draft pick to their scale contract.

(2) Draft picks are signed before the Free Agency period begins.
Salary Cap Exception 6: Minimum Salary Exception

(1) A team can exceed the cap to sign a player to a minimum salary contract.

(2) The league minimum salary per season is $1,000,000 per season for players 0-4 years, and $1,500,000 for players 5 years and over.

(3) Minimum contracts can only be 1 year, and player options/team options cannot be offered.

Signing of Contract Offer

(1) A player may sign a contract any time during the Free Agency Period except for the Moratorium (Days 1-4 of the Free Agency period).

Signing Players Outside of the Free Agency Period


(1) A team that is under the Salary Cap may sign a player who is a Free Agent outside of the Free Agency Period to a contract that does not exceed the team's Salary Cap.

(2) A team that is over the Salary Cap may sign a player who is a Free Agent outside of the Free Agency Period to a minimum contract only.

(3) Contracts offered under subsections (1) and (2) must comply with the maximum and minimum contract lengths and salaries listed in these Rules.

(4) An offer made to any Free Agent under subsections (1) and (2) will be considered by the Free Agent. The Free Agent will then notify the team of his decision whether to sign the contract.

(5) Should multiple teams offer a contract under subsections (1) and (2) at the same time, the Free Agent is able to decide which offer is best and to sign that contract. The order of which offer is received first is irrelevant.

(6) Only players who are listed under the Free Agency List are able to signed under this section.

Waiving/Releasing a Player

(1) A player may be waived/released/cut at any time.

(2) If the player has contracted years remaining, his salary will count towards the team's salary cap until that contract expires (a 'cap hold').

(3) There are no waivers in the JBL. If a player is waived or released during the season, the first team to offer the player a contract is able to sign him. During the Free Agency period, the normal offer and negotiation process occurs.

Signing a Player During the Regular Season

(1) A player may be signed during the regular season.

(2) A player may only be signed to a minimum salary contract during the regular season.

Stretch Provision

* This rule applies from 2023 onwards.
(1) A player can be waived, and his salary stretched, across multiple seasons to soften the cap hit.
* Example: Player earns $16,000,000 per season with 2 years remaining ($32,000,000 total). The player is waived with the stretch provision. This then becomes $6,400,000 per year cap hit for 5 years.
* Example: Player earns $28,000,000 per season with 1 year remaining ($28,000,000 total). The player is waived with the stretch provision. This then becomes $9,333,333 per year cap hit for 3 years.

(2) A team can not immediately sign (or extend) and then stretch a player's contract.

(3) The length of the stretch is not variable and is always Remaining Years * 2 + 1. For example, a player with 3 years on his contract will be stretched across 7 years.

Player and Team Options

(1) A player may request a player option for the final year of his contract. This means a player may elect to opt out of the contract, becoming a free agent, or opt in, remaining for the last year of the contract.

(2) A team may request a team option at the final year of a player's contract. This means the team can elect to opt out of the contract, or opt in, requiring the player to remain for the last year of the contract.
* Note that all rookie contracts automatically have the final year as a team option (3y + 1t for 1st Round picks, 2y + 1t for 2nd Round picks).

(3) Contracts with options are expressed as (y + t/p) eg a 3 year contract with a 1 year team option is (3y + 1t), or a 3 year contract with a 1 year player option as (3y + 1p).

(4) The total length of the contract is generally expressed as if the option will be picked up eg (3y + 1t) is a 4 year contract with a team option.

(5) Both players and teams can request either option during the Free Agency period.

(6) Electing to waive an option makes a team ineligible to re-sign the player for a 1 year period.
(7) A decision on options is made after the draft of that year for the last year of the contract (ie a player with 1 year remaining that is a player option that ends in 2021, needs to make the decision immediately after the 2021 draft.)

Sign and Trades

(1) A player may be signed and traded only within the 30 day Free Agency period.

(2) All existing trade rules (such as the 50% Rule or the Player-For-Pick rule) applies to the trade.

(3) Sign a trades can only apply to Tenured Rights (not Early Tenured or Unrestricted players) players offered 2 year deals or greater from their original team.

(4) The salary offered must be the player max offer. The player must agree to be traded to the receiving team before the trade is executed.

(5) Should a sign and trade be vetoed (by the Commissioner, League or not completed for any reason such as the player failing a medical examination), the contract to which the player initially signed is void and the player becomes a free agent again with the same terms.
*A team should not be 'stuck' with a player that they do not want.

(6) The team receiving the player must be able to fit the incoming player's new salary under the salary cap ($80,000,000). A sign and trade is not intended to be used to be able to skirt the salary cap. This means that any deal where a Sign and Trade involves another player must mean that the team receiving the Signed and Traded player must not exceed $80,000,000 after the trade has been completed.
*Example 1: Team A signs Player X for $28/4 years. Team B, which has a salary total of 84m (4m over the cap), sends 2 players totalling $32m to Team A in exchange for Player X. Team B is over the cap, but after sending the $32m out and receiving $28m in, is exactly at $80,000,000. This sign and trade is allowed.
*Example 2: Team A signs Player X for $24/4 years (the player's maximum). Team B wants to receive the player and has a salary total of $90m. Team B wants to trade two players worth $32m in salaries. However, it cannot as the result of the trade would be Team B is $2m over the cap. This sign and trade is not allowed.

All-Star Voting

Voting Procedure

(1) Fans vote the starters into the All-Star game. General Managers vote for the benches in their own Conference.

(2) Voting for the All-Star game is for 2 back court players (guards), 3 front court players (forwards or centers), and 2 wildcards.

(2) A General Manager may not vote for players from his own team.

(3) A General Manager may only vote for players in the Conference that his team is in.

(4) A General Manager must submit his vote for the All-Star bench via the All-Star Voting page in their Front Office area.

(5) A General Manager must not vote for other players if he feels another player is more worthy for tactical reasons.

Traded Players

(1) A player who is traded before the All-Star game will appear on the ballot as under his new team.

(2) If a player is traded after the All-Star ballot is released and voting has commenced, and the player is traded to another Conference, the player will be required to play for his former Conference, even though he may have played a game or games in his new Conference.

Scouting

(1) A team’s Scouting Budget is initially set at $10,000,000 per year.

(2) Any remaining Coaching Budget is allocated to the Scouting Budget.

(3) The Scouting Budget is utilised when a team wishes to scout a player in another league (for example, college). The cost per scouting trip for college is $250,000. If a team's Scouting Budget remains at $10,000,000, this means 40 scouting trips per year.

(4) The Scouting Budget may be reduced as a result of exceeding the Cap Penalty Threshold.

Scouting Players

(1) All JBL players are automatically scouted.

(2) A certain number of well-known players in college (generally, the top 15-20 players) are automatically scouted, except for their intangibles and "red flags".

(3) To scout a player that isn't automatically scouted, or get more information on a player (such as their intangibles), a team must spend a scouting trip ($250,000). Most players will require 2 scouting trips ($500,000). Some players at lower prestige colleges may require 3.

Coaching

Coaching Budget

(1) A team's Coaching Budget is $10,000,000 per year.

(2) A team's head coach salary, as well as its two assistant coach salaries, make up the total Coaching Salary.

(3) Any remaining Coaching Budget is allocated to the Scouting Budget.
*Example: Team A has a Head Coach with a salary of $4,000,000 and two Assistant Coaches, one with $1,500,000 salary and one with $2,000,000 salary. The total Coaching Salary is $7,500,000. The remaining $2,500,000 will be allocated to the Scouting Budget.

Coaching Staff

(1) A team must have a Head Coach at all times.

(2) A team must have two Assistant Coaches at all times.

(3) A team may violate subsections (1) and (2) if the League is in the ‘Coach Signing’ phase.

(4) A team may have no more than two assistant coaches at a time.

Coach Signing Period

(1) During the Coach Signing period, teams may offer contracts to free agent (unemployed) coaches, as well as out of contract coaches from other teams. A team may not exceed or potentially exceed, should the coach accept the offer, the Coaching Budget when offering a contract to a coach.

(2) All teams must have a head coach and two assistant coaches by the conclusion of the Coach Signing period.

(3) The salary requested by the coach is for their desired position (eg $1.7mil for an assistant coach spot). If you offer a coach that is requesting an assistant coach position a head coaching position, you may offer anything above their salary requested, but the general rule of thumb is double the assistant salary for a head coach (eg in the previous example, the same coach would be seeking $3.4mil for a head coaching position).

(4) An assistant coach cannot earn more than the head coach. Any offer which would mean that an assistant coach earns more than the current head coach is invalid.

(4) All head coach contracts are for 4 years. All assistant coach contracts are for 3 years.

(5) Should a team wish to offer a contract to or hire a new head coach (that still has at least 1 year remaining, ie not a free agent), it must first fire its existing coach.

(6) Minimum salaries for head coaches are $1,500,000, and for assistant coaches $1,000,000.

Poaching Assistant Coaches

(1) GMs can also offer any assistant coach (whether currently under contract at another team or a free agent) a head coaching role (known as ‘poaching’).

(2) A team may only offer another team's assistant coach a head coaching position during the offseason and during the Coach Signing period. A team may only offer to poach an assistant coach and not another team's employed head coach.

(3) If an assistant coach is currently employed, they will not have a salary requested; the team offering the head coaching position must offer the assistant coach a salary of their choosing. Assistants can turn down offers if they do not wish to leave their current team.

(4) If a currently employed assistant coach is offered a head coaching role, the assistant coach’s current team will be notified. This gives the current team the opportunity to fire their current head coach and promote the assistant coach if desired. If the assistant coach’s current team elects to fire their head coach and promote the assistant coach, the assistant coach salary will be set at the salary offered for the head coaching role, with the assistant coach’s current contract length.

(5) If a team successfully poaches a currently employed assistant (ie not a free agent), it must give $500,000 from its scouting budget to the other team. Example: Team A wants to offer Team B’s assistant coach, Coach X, a head coaching role. Coach X is currently on a $2,000,000 assistant coach deal with Team B and has 2 years remaining. Team A has already fired their head coach and the position is vacant. Team A offers Coach X $4,000,000 a year for 4 years for the Team A head coaching role. Team B has a chance to match this by firing their head coach, promoting Coach X to head coach for $4,000,000 with 2 years remaining. Team B however elects not to do this. Coach X accepts and is now the Team A head coach. Team A forfeits $500,000 of their Scouting Budget to Team B.

Firing and Promoting Coaches

(1) A team may fire a coach at any time without financial penalty, as long as it immediately either promotes an assistant coach or hires another coach. Firing a head coach has no financial penalty; however, it can have serious implications for the team. Instability of head coaches can cause significant chemistry, cohesion issues and player development/relationship issues, among others.

(2) A team may fire a head coach and promote one of its assistant coach to head coach without any penalty. It must then hire another assistant coach as a team requires two assistant coaches at all times.

(3) While assistant coaches can be promoted to head coach, head coaches cannot be demoted to assistants.

(4) To promote an assistant coach, or offering a contract to poach another team’s assistant for a head coaching role, a team must first fire the head coach.

(5) As above, should a team wish to offer a contract to or hire a new head coach (that still has at least 1 year remaining, ie not a free agent), it must first fire its existing coach.

(6) A team who fires a coach must write a Press Release regarding that firing.

(7) A team who fires a head coach and promotes an assistant coach under subsection (2) must write a Press Release regarding that firing.

(8) A press-release under subsections (6) or (7) must conform to the rules of Press Releases.

Guide to Coaching Types

There are five types of coaches:

Instructor: Excels at coaching and developing players. Useful for teams with younger players.
Psychologist: Excels at controlling and understanding players’ emotions. Useful for teams with emotional or troubled players.
Motivation: Excels at motivating players. Useful for teams that have players with lower work ethic.
Tactician: Excels at tactics and using offensive/defense sets. Useful for teams with high basketball IQ.
Disciplinarian: Excels at discipline. Useful for veteran teams.

Note that while a coach may have a leaning towards a particular coaching style, they can excel in more than one area.

Guide to Coaching Play Style and Attributes

In general, you should try to hire a coach that fits the play style you want and you think complements the skills and styles of the players you have. This includes the Pace that the coach generally likes to play at. Hiring a coach with 1 Pace at 10 Pace will not result in any significant harm to the team, but will not be utilising the coach’s skills to their fullest extent and the players may not respond to the coach in the same way. Note the assistant coach/coaches’ pace is not taken into account when considering how fast your team is likely to play (eg if your head coach is 1 Pace and your assistants are both 10, it is more likely you will play at a slower pace than a faster one).

Depending on your team makeup you may wish to have complementary skills between your head coach and your assistant coaches. The head coach is the most important part of the coaching staff, but the assistant coaches attributes still matter. Both assistant coaches are equal in terms of their impact on the team. Assistant coaches can be used to complement skills which the head coach may lack (such as hiring two assistants that are excellent at coaching guards and forwards, whereas the head coach is excellent at coaching centers, you are adding to the coaching skill matrix that your players will be able to access).

Doubling (or tripling) up on some skills will not be as effective as there are diminishing returns, but if you have a particular play style in mind can reinforce your system to the players in a much quicker fashion. An example of this is if you wanted to run a high octane, fast paced, three point offense - if all three coaches had highly rated skills in the same critical attributes necessary to run this system (motion offense, transition, three pointers etc), you could implement this at your team at a much faster and efficient level.

Coaches have hidden ratings, abilities and potential, including personality ratings, and their attributes can improve similar to players.

Expansion

2021 Expansion Rules

At the end of the 2020 season, the JBL will be expanding the league into 30 teams. This means 10 new teams will be added, and the schedule increased from 56 games to 82 games. The Playoffs will now be a 16 team (8 from each conference), four round playoff, each a seven game series.

New teams

Ten new teams are being added. These teams will be:
Louisville Colonels
Pittsburgh Vipers
Baltimore Bullets
Boston Crusaders
Charlotte Drones
Portland Lumberjacks
Dallas Predators
Denver Dragons
Minneapolis Blizzards
Oklahoma City Barons

The logos and team names will be announced periodically throughout the season.*

New GMs can commence their roles before the end of 2020.

Divisional and Conference Alignment

EASTERN CONFERENCE
CENTRAL
Chicago Jailbirds
Cincinnati Kings
Detroit Mustangs
Louisville Colonels
Pittsburgh Vipers

ATLANTIC
Baltimore Bullets
Boston Crusaders
New York Renegades
Philadelphia Warriors
Toronto Huskies

SOUTHEAST
Atlanta Devils
Charlotte Drones
Miami Cyclones
Nashville Stars
New Orleans Hurricanes

WESTERN CONFERENCE
PACIFIC
Las Vegas Scorpions
Los Angeles Fireballs
Oakland Tritons
Seattle Thunder
Portland Lumberjacks

SOUTHWEST
Austin Rockets
Dallas Predators
Denver Dragons
Mexico City Jaguars
Phoenix Vultures

MIDWEST
Houston Lightning
Kansas City Knights
Minneapolis Blizzards
Oklahoma City Barons
St Louis Skyhawks

Rookie Draft Order

The expansion teams are set picks for 2 years (2021 draft and 2022 draft). An expansion lottery will be held prior to the draft lottery (mid-way through 2020) to determine the expansion draft and rookie draft order. The below table is an example only to show one potential outcome and how the picks tie together.

2021

First Round
Top 3 picks in both years are existing JBL teams.

From there, the expansion teams are allocated even number picks (4,6,8,10,12,14,16,18,20,22).

2021
Round 1
4. Boston
6. Denver
8. Portland
10. Oklahoma City
12. Minneapolis
14. Charlotte
16. Pittsburgh
18. Baltimore
20. Dallas
22. Louisville

Second Round
The top 10 picks in the second round (31-40) are set for expansion teams, in the reverse order they picked in the first round.

2021
Round 2
31. Louisville
32. Dallas
33. Baltimore
34. Pittsburgh
35. Charlotte
36. Minneapolis
37. Oklahoma City
38. Portland
39. Denver
40. Boston

Third Round
This is for expansion teams only in the order the teams picked in the first round.*

2021
Round 3
61. Boston
62. Denver
63. Portland
64. Oklahoma City
65. Minneapolis
66. Charlotte
67. Pittsburgh
68. Baltimore
69. Dallas
70. Louisville

2022

Similar to above, the first three picks will be JBL teams. However the expansion teams will pick in the reverse order that they picked in the 2021 draft. That is, they are not based on records. For example, Boston will pick 4th in the 2021 1st Round, which means they will select 22nd in 2022 regardless of their 2021 record. There will only be two rounds in 2022.

2022
Round 1
4. Louisville
6. Dallas
8. Baltimore
10. Pittsburgh
12. Charlotte
14. Minneapolis
16. Oklahoma City
18. Portland
20. Denver
22. Boston

2022
Round 2
31. Boston
32. Denver
33. Portland
34. Oklahoma City
35. Minneapolis
36. Charlotte
37. Pittsburgh
38. Baltimore
39. Dallas
40. Louisville

Expansion Draft Order

Three round, 10 expansion team snake ordered draft (30 players). The expansion picks are tied to the draft pick that the team is allocated eg the expansion team that picks last - pick 22 in the first round in 2021 - will get the first pick in the expansion draft.

Round 1
1. Louisville
2. Dallas
3. Baltimore
4. Pittsburgh
5. Charlotte
6. Minneapolis
7. OKC
8. Portland
9. Denver
10. Boston

Round 2 11. Boston
12. Denver
13. Portland
14. OKC
15. Minneapolis
16. Charlotte
17. Pittsburgh
18. Baltimore
19. Dallas
20. Louisville

Round 3
21. Louisville
22. Dallas
23. Baltimore
24. Pittsburgh
25. Charlotte
26. Minneapolis
27. OKC
28. Portland
29. Denver
30. Boston

Expansion Overview

The rookie draft will occur first. Rookies must be signed immediately after.

Teams will be able to protect 6 players under contract, including the rookies that the team just drafted. This may mean you have to decide between veteran contributors and newly drafted rookies. Players out of contract cannot be selected and will not be protectable.

Existing teams will not be able to lose more than 2 players in expansion.

After the expansion draft, normal free agency will begin. All free agency rules apply (ie if you hold a player's tenure rights you can exceed the cap, etc.).

Expansion teams have the same salary cap ($80,000,000) but the salary floor does not apply for 2021 and 2022.

Team and player options must be decided at the start of the offseason.

End of 2020/Start of 2021 Offseason Order

* Team/Player Option decision deadline
* Coaching hiring/firing/poaching begins (can occur any time until the end of the Coach Signing period)
* Draft lottery
* Draft - 3 rounds (30 team draft: two rounds for JBL and expansion teams, one extra 3rd round for expansion)
* Expansion Draft Protection deadline: Protect the 6 players you want to keep (only players under contract, including drafted rookies)
* Three round Expansion Draft (only players under contract, each existing team can only lose two players)
* Free agency
* Conclusion of Coach Signing

Coach Signing/Poaching

(1) Additional coaches will be added to the coaching pool to allow for hires.
(2) For 2021 only, the Coach Signing period will be opened from the start of the offseason to allow for expansion team to hire and poach coaches.
(3) Other existing JBL teams can also sign and poach coaches from the beginning of the offseason.

Awards

Rosters

Roster Size

(1) The minimum roster size is 12.
* (a) There may be less than 12 players on a roster during the offseason.
* (b) If there are less than 12 players on a roster under subsection (1)(a), a player or players must be signed to bring the roster size to 12 players by the start of training camp.
* (c) All normal free agency rules apply to subsection (b).
* (d) If a team fails to sign a player in time, the team will forced to offer a player a the minimum contract. The Commissioner will allocate this player to the team if the team is absent.

(2) There must be at least 12 players on a roster at all times during the Regular Season.
* (a) If there are less than 12 players on a roster during the Regular Season, a player or players must be signed to bring the roster size to 12 players by the start of training camp.
* (b) If a team fails to sign a player in time, the team will forced to offer a player a the minimum contract. The Commissioner will allocate this player to the team if the team is absent.

(3) The maximum roster size is 15.
*(a) There may be more than 15 players on a roster during the offseason.
* (b) If there are more than 15 players on a roster under subsection (3)(a), the roster must be cut to 15 players before the start of the season. If the GM does not make the cuts by the deadline, players will be automatically cut to bring the roster to 15.

Healthy Players

(1) A team must dress 8 healthy players for every game.

Inactive List


(1) A team that has more than 12 players may place a number of players on the Inactive List.

(2) A team can move players on and off the Inactive List at will.

(3) A player does not have to be injured to be on the Inactive List.

Roster and Strategy Submissions

(1) A valid roster and strategy file must be submitted by the General Manager of the team to the Commissioner at least once every four JBL weeks.

(2) If a player on a team's roster becomes injured since the last submission of a valid roster and strategy file, the simulator will automatically replace any injured players with a replacement. The General Manager must submit a valid roster and strategy file as soon as practicable.

(3) Violation of subsections (1) and (2) may result, at the discretion of the Commissioner, in:
*(a) for the first offence, a warning;
*(b) for the second offence, a fine, suspension or other such penalty to be determined by the Commissioner; or
*(c) for the third offence, the firing of that General Manager.
(4) A General Manager that cannot sumbit a roster or strategy for a valid reason must notify the Commissioner.